﻿using ChiWalker.Dynamics;
using ChiWalker.Helpers;
using ChiWalker.Utilities;
using Styx;
using Styx.TreeSharp;

namespace ChiWalker.Routines.Priest
{
    internal class Common
    {
        [Behavior(BehaviorType.OutOfCombat)]
        [Spec(WoWSpec.PriestShadow)]
        [Class(WoWClass.Priest)]
        public static Composite PriestShadow()
        {
            return new PrioritySelector(
                Group.BuffStam()
                );
        }
    }
}